ClubSphere

When match week runs on memory.

A self-initiated product story about the invisible work behind football: scouting notes, lineup changes, fitness questions, academy context, and the small decisions that shape a team before anyone steps on the pitch.

Year
2025
Timeline
3 weeks
Role
Solo product designer
Scope
Product strategy, UX, UI
Type
Self-initiated concept
Platform
Responsive web

Context and brief

Support match-week decisions without adding another slow system.

Football clubs do not only run on tactics. They run on half-remembered scout notes, messages sent between training sessions, injury updates that arrive late, and coaches trying to make good decisions with whatever information is closest at hand.

I designed ClubSphere as a concept for regional and local football organizations, using youth soccer clubs in Central Florida as the grounding context. The challenge was to help small staffs coordinate scouting, readiness, and lineup decisions while preserving the fast, informal rhythm they already work inside.

The question I kept coming back to was simple: what would change if coaches, scouts, and staff could see the same version of the truth before match week started to move?

All player and staff names shown in the concept screens are fictional.

The problem

The club was organized everywhere and nowhere.

At the semi-professional and youth-development level, club operations often depend on a patchwork of PDFs, Word docs, spreadsheets, messaging apps, and whiteboards. None of those tools are bad on their own. The problem is what happens between them.

A scout sees potential, but the note lives in one place. A coach is building a lineup, but availability lives somewhere else. Medical risk, performance history, and academy development all matter, but they rarely arrive together at the moment a decision is being made.

That made the design constraint less about storing more data and more about surfacing the right evidence at decision time. The product had to feel calm, move quickly, and remain realistic for a small staff to maintain.

The tool map revealed scattered information across apps.

How I got there

Two people, two match-week clocks.

Because this was a self-initiated concept, I grounded the early direction in conversations with two people from a local Orlando club. Their perspectives helped me pressure-test the product from opposite sides of match week: the scout capturing context in short bursts, and the coach trying to act on it later.

Player Scout

Working in the moment.

The scout is watching players in motion. If capturing a note takes too long, the moment is gone. The workflow needs to be quick enough to disappear between observations.

  • Capture notes quickly between matches
  • Compare past evaluations without hunting through files
  • Share consistent reports with coaching staff

Head Coach

Making the call.

The coach is preparing a team while the picture keeps changing. The workflow needs to make uncertainty visible before it becomes a match-day surprise.

  • Understand player availability quickly
  • Reduce last-minute injury surprises
  • Build trust through transparent decisions

Journeys

Match week showed where the system had to earn trust.

Scout workflow

  1. Identify and select player
  2. Rate attributes
  3. Add observations
  4. Submit and sync

Coach workflow

  1. Review squad status
  2. Analyze performance data
  3. Build match lineup
  4. Finalize and communicate

Approach

Start with the repeated decisions.

I started with the moments that repeat every week: checking who is ready, comparing players, preparing a lineup, capturing a scouting report, and sharing context with someone who was not in the room.

With three weeks and no access to live club data, I treated the work as a focused workflow hypothesis, not a finished platform. I stayed close to two connected roles and the decisions that pass between them. Scheduling, messaging, payments, and club administration stayed outside the scope. They could make the product broader, but they would not help answer the central question.

My first instinct was to organize the system entirely around departments. Instead, I used functional areas as stable homes and placed the Squad Hub at the center, allowing readiness, scouting, lineup planning, and analytics to connect without becoming one dense workspace.

Considered
A department-by-department platform that mirrored how a club is staffed.
Chose
A shared Squad Hub with specialized workflows around it, so each role could work quickly while still contributing to the same player context.

Proposed information architecture

Specialized work, connected through shared context.

The proposed architecture gives each discipline a dependable home without forcing coaches and scouts to reconstruct the player story as they move between tasks. Squad Hub remains the common overview, while reports, status updates, performance summaries, and match records synchronize back into shared player and team context.

This proposed architecture shows how ClubSphere could expand into a full platform. The concept focused on a smaller set of core workflows rather than building every area shown here.
Enlarged ClubSphere information architecture map
These early wireframes tested whether the four core workflows could share a consistent navigation and interaction model.
Enlarged ClubSphere low-fidelity wireframes

Workflow targets

What gets easier when the context is in one place.

Mapped flow: 9-11 steps → 4

Bring player selection, ratings, observations, and submission into one scouting flow.

One readiness view

Let coaches review availability, fitness, and performance context before building the lineup.

One shared lineup

Keep lineup exploration and communication together instead of passing around whiteboard photos and emails.

Visible source and timing

Show where each status came from and when it changed so staff can judge whether it is current.

Design solution

Making the important signals easier to read.

Each screen centers one practical question. Rather than carrying every data point into every view, I kept the status language consistent and changed the supporting evidence around the decision at hand.

Readiness emphasizes who needs attention. Player profiles explain why. Lineup planning and analytics connect risk to action, while deeper history remains available on demand.

Usability check

Testing from the touchline.

One player scout tested the iPad prototype during an actual match, using the core scouting flow to track five predefined attributes as play unfolded.

  • 01
    The core flow worked without help

    The scout completed the task independently and rated their confidence between four and five out of five across the flow.

  • 02
    Large controls held up during live play

    The rating interaction stayed quick enough to use one-handed while holding the tablet and watching the match.

  • 03
    Notes needed a different rhythm

    Detailed typing competed with live observation, so notes worked better as a post-match activity or a future voice-dictation flow.

“I loved that everything was just a few taps.”

Next, I would test voice dictation, a higher-contrast outdoor view, and whether coaches can interpret availability and risk before choosing a lineup.

Retrospective

Designing for the parts no one has time to polish.

ClubSphere reminded me that the most important design work often lives in the handoff between observation and action. A useful product would not win by adding more data; it would help the right person understand what changed, why it matters, and what decision comes next.

The project also sharpened a belief I keep returning to in enterprise software: clarity is not the opposite of depth. Done well, clarity is how depth becomes usable.

If the work continued, I would resist adding more surface area until the underlying rules were clearer: who can edit medical status, how conflicting observations are resolved, and which decisions need a visible history. In a shared system, trust depends as much on ownership as it does on interface design.